
THE COMPLETE SHADING RESSOURCE FOR DESIGNERS This collection aims at providing creatives with the most advanced Blender materials, to achieve quality in a heartbeat. It removes complexity and nerdy knowledge to let you focus on the work that matters. ULTIMATE QUALITY: This collection is the result of hundreds of hours of work and learning from diverse professional visualization projects we did. Each material is done with upmost attention to simulating real life light behavior. Relying exclusively on math allows to not be limited by the size of your texture or the amount of memory your GPU has. OPTIMIZED FOR ANY WOKFLOW: All the materials are thought and built to work both with EEVEE and Cycles. Everything has been done to offer the best quality while maintaining high performances whatever the workflow you have. The first version of the shader pack was built for Automotive design use. With this version, we broaden the horizon by adding more textile, plastics, and other materials which can also be used for product design, apparel design, etc... SIMPLY SIMPLE: Shading and texturing can be a rabbit hole of new stuff to learn in all directions. We learned those things for you and made sure that you can have an effortless time shading and texturing your designs. For instance, you don't need to unwrap UVs if you don't want to, we got it covered for you! You actually want to use your own UVs? Push the projection slider of the shader to 1 and you are good to go. Simple as that.
by UDIN B.V.

THE COMPLETE SHADING RESSOURCE FOR DESIGNERS This collection aims at providing creatives with the most advanced Blender materials, to achieve quality in a heartbeat. It removes complexity and nerdy knowledge to let you focus on the work that matters. ULTIMATE QUALITY: This collection is the result of hundreds of hours of work and learning from diverse professional visualization projects we did. Each material is done with upmost attention to simulating real life light behavior. Relying exclusively on math allows to not be limited by the size of your texture or the amount of memory your GPU has. OPTIMIZED FOR ANY WOKFLOW: All the materials are thought and built to work both with EEVEE and Cycles. Everything has been done to offer the best quality while maintaining high performances whatever the workflow you have. The first version of the shader pack was built for Automotive design use. With this version, we broaden the horizon by adding more textile, plastics, and other materials which can also be used for product design, apparel design, etc... SIMPLY SIMPLE: Shading and texturing can be a rabbit hole of new stuff to learn in all directions. We learned those things for you and made sure that you can have an effortless time shading and texturing your designs. For instance, you don't need to unwrap UVs if you don't want to, we got it covered for you! You actually want to use your own UVs? Push the projection slider of the shader to 1 and you are good to go. Simple as that.