THE FRIENDLY MONSTER
THE OVERARCHING DESIGN THEME OF THE RS2.00 CONCEPT IS CALLED "THE FRIENDLY
MONSTER." IN THE ORIGINAL BRIEF GIVEN BY FORD TO GHIA FOR DESIGNING THE 1984
RS200, IT WAS EXPLICITLY STATED THAT THE CAR SHOULD NOT APPEAR AS "AN
AGGRESSIVE-LOOKING MACHINE." INDEED, DURING THE GROUP B RALLY ERA, THE RS200
STOOD OUT AS LESS BRUTAL AND RAW COMPARED TO ITS COMPETITORS, YET IT STILL
DELIVERED MONSTROUS PERFORMANCE. WE SOUGHT TO CAPTURE THAT SPIRIT BY
DESIGNING AN APPROACHABLE-LOOKING VEHICLE, ALIGNED WITH THE OPTIMISTIC
PHILOSOPHY OF CURRENT FORD PRODUCTS. THE DESIGN INTENTIONALLY AVOIDS
MENACING EXPRESSIONS AND AGGRESSIVE LINES, FAVORING AN ALMOST PLAYFUL
OVERALL AESTHETIC DESPITE BEING A GENUINELY CAPABLE MACHINE.
ANOTHER KEY ASPECT OF THE DESIGN IS THE TRANSPARENT FRONT PORTION OF THE CAR,
WHICH HIGHLIGHTS AN UNPRECEDENTED INTERIOR-TO-EXTERIOR VISUAL CONNECTION.
THIS FEATURE DIRECTLY RESULTS FROM THE CAR'S GAMING NATURE, AIMING TO SHARE
THE SENSATION OF SPEED WITH THE PLAYER. FROM THE COCKPIT VIEW, IT CONNECTS THE
DRIVER TO THE ROAD WITH MULTIPLE VISUAL TOUCHPOINTS, REMOVING MANY TYPICAL
OBSTRUCTIVE ELEMENTS LIKE THE A-PILLARS. FROM A THIRD-PERSON VIEW, IT
SHOWCASES THE DRIVER IN ACTION, EMPHASIZING THE CONNECTION BETWEEN MAN AND
MACHINE. FROM A PURELY DESIGN PERSPECTIVE, IT CREATES NUMEROUS STYLING
OPPORTUNITIES BY ALLOWING INTERIOR ELEMENTS TO BE VISIBLE FROM THE EXTERIOR
AND VICE VERSA. A NOTABLE EXAMPLE IS THE RACING NUMBER ON THE SIDE PANELS,
WHICH BLENDS INTERIOR PHYSICAL COMPONENTS WITH EXTERIOR GRAPHICAL ELEMENTS.
THE INTERIOR DESIGN ITSELF ADDS MANY FEATURES THAT ENHANCE THE PLAYER
EXPERIENCE. THE DESIGN IS DIRECTLY INSPIRED BY RACING SIMULATOR DEVICES, WITH
MOST ELEMENTS ORGANIZED AROUND A STRUCTURAL COMPONENT VISIBLE FROM THE
OUTSIDE. THE SEATS ARE MADE OF FLEXIBLE PIECES THAT ADAPT TO THE OCCUPANTS
BODY SHAPES AND USE THEIR FIXATION SYSTEMS TO SIMULATE DIFFERENT LEVELS OF
DRIVING SENSATIONS, BY FILTERING OR EMPHASIZING THE CAR'S MOVEMENTS. THE
STEERING COLUMN SERVES AS THE RS2.00 CONCEPT BRAIN, HOUSING ALL THE DRIVER'S
SETTINGS AND PREFERENCES. POTENTIALLY, THIS COMPONENT CAN BE TRANSFERRED
FROM ONE CAR TO ANOTHER, ELIMINATING THE NEED FOR THE USER TO READJUST EACH
TIME THEY SWITCH VEHICLES. ITS DESIGN DRAWS INSPIRATION FROM GAMING
COMPUTERS, PROUDLY DISPLAYING ITS TECHNICAL ELEMENTS. THE ONLY SCREEN IS
LOCATED IN THE CENTER OF THE STEERING WHEEL AND INCLUDES ALL THE PRIMARY
INTERFACE ELEMENTS. THE LIGHT STRIP ACROSS THE HEADER ACTS AS AN ACTIVE BLIND
SPOT INDICATOR, PROVIDING REAL-TIME FEEDBACK TO THE DRIVER ABOUT OVERTAKING
ATTEMPTS.