CELEBRATING A LEGEND
THE FORD RS2.00 CONCEPT IS A VIRTUAL CONCEPT CAR CREATED TO COMMEMORATE THE
40TH ANNIVERSARY OF THE ICONIC 1984 FORD RS200, A RENOWNED GROUP B RALLY
LEGEND. THE NAME “RS2.00” NODS TO BOTH THE ORIGINAL CAR AND THE VIRTUAL REALM,
WITH "2.00" EVOKING "V2.0" OR "VERSION 2.0". THIS DUAL REFERENCE REFLECTS THE
CAR'S VIDEO GAME-INSPIRED ESSENCE WHILE ALSO HINTING AT ITS ROLE AS THE NEXT
CHAPTER IN THE RS200 STORY. DEVELOPED BY A TEAM OF PASSIONATE DESIGNERS DRIVEN
SOLELY BY THEIR LOVE FOR THE ORIGINAL CAR AND VIDEO GAMES, THIS CONCEPT
SHOWCASES THE CREATIVE SPIRIT OF THE FORD OF EUROPE DESIGN TEAM AND THEIR
ABILITY TO EMBRACE FUTURE CHALLENGES IN AUTOMOTIVE DESIGN.


"SKUNKDESIGNWORKS"
THE RS2.00 CONCEPT WAS BORN FROM AN UNCONVENTIONAL DEVELOPMENT PROCESS. IT
ALL BEGAN WHEN AMKO LEENARTS, FORD OF EUROPE DESIGN DIRECTOR, MET WITH
AUTHOR STEVE SAXTY DURING THE PREPARATION OF STEVE’S LATEST BOOK IN THE
“SECRET FORDS” SERIES. THEY DECIDED TO CONCLUDE THE BOOK WITH A
FORWARD-LOOKING DESIGN EXERCISE INSPIRED BY THE 1984 FORD RS200. THE DESIGN
TEAM INITIALLY PRODUCED SEVERAL SKETCHES AND ARTWORKS FOR INCLUSION IN THE
“RS SPECIAL”. HOWEVER, DRIVEN BY THEIR PASSION FOR THE RS200, SOME DESIGNERS
FELT THAT MORE COULD BE ACHIEVED.
THIS GROUP OF DESIGNERS TOOK IT UPON THEMSELVES TO EXPLORE THE PROJECT
FURTHER CREATING ADDITIONAL SKETCHES TO REFINE THE DESIGN THEME, AND
DEVELOPING A VIRTUAL 3D MODEL OF THE CAR—ALL DURING THEIR SPARE TIME,
COMPLETELY OFF THE RADAR IN A TRUE "SKUNKWORKS" STYLE. WHEN AMKO LEENARTS
AND THE DESIGN LEADERSHIP TEAM EVENTUALLY DISCOVERED THIS INITIATIVE, THEY
CHOSE TO SUPPORT IT. THEY ALLOWED THE PROJECT TO CONTINUE IN THIS INFORMAL,
AUTONOMOUS MANNER THROUGHOUT THE ENTIRE DEVELOPMENT OF THE RS2.00
CONCEPT: "SKUNKDESIGNWORKS" (SDW) WAS INFORMALLY ESTABLISHED.
THE DESIGN TEAM WORKED IN THAT UNIQUE, COLLABORATIVE WAY, WITH VOLUNTEERS
JOINING THE PROJECT PROGRESSIVELY. ALL DECISIONS WERE MADE BY THE DESIGNERS
THEMSELVES, ENSURING THAT THE FINAL PRODUCT WAS TRULY A RESULT OF THEIR
COLLECTIVE VISION AND CREATIVITY. THIS APPROACH ENABLED THEM TO EXPERIMENT
WITH NEW TOOLS AND SOFTWARES, MAINTAIN AGILITY, AND FOSTER UNEXPECTED IDEAS.
TRADITIONAL METHODS, SUCH AS CLAY MODELING, WERE EMPLOYED AS WELL TO ENSURE
THAT THE RS2.00 CONCEPT REMAINED A VISUALLY APPEALING AND HUMAN-SCALED
MACHINE. THE FINAL OUTCOME IS A PURE DESIGN EXERCISE INTENDED TO SHOWCASE THE
CREATIVE POTENTIAL OF THE FORD OF EUROPE DESIGN TEAM.



FROM RACING LEGEND TO GAMING ICON
OUR GOAL FOR THE RS2.00 CONCEPT WAS TO CARRY FORWARD THE CHALLENGING SPIRIT
OF THE RS200 INTO AN ENTIRELY NEW REALM: VIDEO GAMES. FORD HAS A STRONG
PRESENCE IN THE GAMING WORLD WITH A WIDE REPRESENTATION ACROSS VARIOUS VIDEO
GAMES FRANCHISES. THE RS2.00 CONCEPT TARGETS THEN A COMPLETELY DIFFERENT
AUDIENCE FROM THE ORIGINAL CAR, AIMING TO EDUCATE THEM ABOUT FORD'S
REMARKABLE HERITAGE. THIS CAR HAS BEEN METICULOUSLY DESIGNED TO BE THE
ULTIMATE GAMING COMPANION, ADAPTABLE TO VARIOUS TYPES OF VIDEO GAMES AND
ENVIRONMENTS.
THIS FIRST ITERATION OF THE RS2.00 CONCEPT, DUBBED THE “APEX HERO", IS THE
CLOSEST TO THE ORIGINAL ROAD-GOING VERSION OF THE RS200. IT WAS CREATED WITH
AGILITY AND FUN AS ITS CORE VALUES, EXCELLING ON TIGHT ROADS AND DELIVERING
DRIVING EXCITEMENT EVEN AT LOW SPEEDS. FLEXIBILITY IS CENTRAL TO THE RS2.00
CONCEPT'S PHILOSOPHY; ITS DESIGN ALLOWS FOR MODIFICATIONS TO CREATE NEW
VERSIONS WITH DIFFERENT CHARACTERISTICS AND CAN ACCOMMODATE VARIOUS
POWERTRAINS WITH VARIOUS LEVELS OF ELECTRIFICATION.


THE FRIENDLY MONSTER
THE OVERARCHING DESIGN THEME OF THE RS2.00 CONCEPT IS CALLED "THE FRIENDLY
MONSTER." IN THE ORIGINAL BRIEF GIVEN BY FORD TO GHIA FOR DESIGNING THE 1984
RS200, IT WAS EXPLICITLY STATED THAT THE CAR SHOULD NOT APPEAR AS "AN
AGGRESSIVE-LOOKING MACHINE." INDEED, DURING THE GROUP B RALLY ERA, THE RS200
STOOD OUT AS LESS BRUTAL AND RAW COMPARED TO ITS COMPETITORS, YET IT STILL
DELIVERED MONSTROUS PERFORMANCE. WE SOUGHT TO CAPTURE THAT SPIRIT BY
DESIGNING AN APPROACHABLE-LOOKING VEHICLE, ALIGNED WITH THE OPTIMISTIC
PHILOSOPHY OF CURRENT FORD PRODUCTS. THE DESIGN INTENTIONALLY AVOIDS
MENACING EXPRESSIONS AND AGGRESSIVE LINES, FAVORING AN ALMOST PLAYFUL
OVERALL AESTHETIC DESPITE BEING A GENUINELY CAPABLE MACHINE.
ANOTHER KEY ASPECT OF THE DESIGN IS THE TRANSPARENT FRONT PORTION OF THE CAR,
WHICH HIGHLIGHTS AN UNPRECEDENTED INTERIOR-TO-EXTERIOR VISUAL CONNECTION.
THIS FEATURE DIRECTLY RESULTS FROM THE CAR'S GAMING NATURE, AIMING TO SHARE
THE SENSATION OF SPEED WITH THE PLAYER. FROM THE COCKPIT VIEW, IT CONNECTS THE
DRIVER TO THE ROAD WITH MULTIPLE VISUAL TOUCHPOINTS, REMOVING MANY TYPICAL
OBSTRUCTIVE ELEMENTS LIKE THE A-PILLARS. FROM A THIRD-PERSON VIEW, IT
SHOWCASES THE DRIVER IN ACTION, EMPHASIZING THE CONNECTION BETWEEN MAN AND
MACHINE. FROM A PURELY DESIGN PERSPECTIVE, IT CREATES NUMEROUS STYLING
OPPORTUNITIES BY ALLOWING INTERIOR ELEMENTS TO BE VISIBLE FROM THE EXTERIOR
AND VICE VERSA. A NOTABLE EXAMPLE IS THE RACING NUMBER ON THE SIDE PANELS,
WHICH BLENDS INTERIOR PHYSICAL COMPONENTS WITH EXTERIOR GRAPHICAL ELEMENTS.
THE INTERIOR DESIGN ITSELF ADDS MANY FEATURES THAT ENHANCE THE PLAYER
EXPERIENCE. THE DESIGN IS DIRECTLY INSPIRED BY RACING SIMULATOR DEVICES, WITH
MOST ELEMENTS ORGANIZED AROUND A STRUCTURAL COMPONENT VISIBLE FROM THE
OUTSIDE. THE SEATS ARE MADE OF FLEXIBLE PIECES THAT ADAPT TO THE OCCUPANTS
BODY SHAPES AND USE THEIR FIXATION SYSTEMS TO SIMULATE DIFFERENT LEVELS OF
DRIVING SENSATIONS, BY FILTERING OR EMPHASIZING THE CAR'S MOVEMENTS. THE
STEERING COLUMN SERVES AS THE RS2.00 CONCEPT BRAIN, HOUSING ALL THE DRIVER'S
SETTINGS AND PREFERENCES. POTENTIALLY, THIS COMPONENT CAN BE TRANSFERRED
FROM ONE CAR TO ANOTHER, ELIMINATING THE NEED FOR THE USER TO READJUST EACH
TIME THEY SWITCH VEHICLES. ITS DESIGN DRAWS INSPIRATION FROM GAMING
COMPUTERS, PROUDLY DISPLAYING ITS TECHNICAL ELEMENTS. THE ONLY SCREEN IS
LOCATED IN THE CENTER OF THE STEERING WHEEL AND INCLUDES ALL THE PRIMARY
INTERFACE ELEMENTS. THE LIGHT STRIP ACROSS THE HEADER ACTS AS AN ACTIVE BLIND
SPOT INDICATOR, PROVIDING REAL-TIME FEEDBACK TO THE DRIVER ABOUT OVERTAKING
ATTEMPTS.


BETWEEN REAL AND VIRTUAL
THE DESIGN FEATURES OF THE RS2.00 CONCEPT CAN BE APPROACHED FROM TWO
PERSPECTIVES. FIRSTLY, A MORE ANALOG APPROACH, HIGHLIGHTS CONNECTIONS TO THE
ORIGINAL 1984 RS200. SECONDLY, THE "VIRTUAL TWIST" LEVERAGES THE BENEFITS OF THE
DIGITAL WORLD FOR A MORE UNEXPECTED DESIGN FLAIR. THE HEADLIGHTS SERVE AS A
PRIME EXAMPLE: WHILE THEIR OVERALL FOUR-ROUND-EYE APPEARANCE DIRECTLY LINKS
TO THE ORIGINAL CAR, THE LIGHT SIGNATURE ITSELF EXHIBITS A CONSTANT GLITCHING
EFFECT USING HOLOGRAPHIC TECHNOLOGIES. ANOTHER EXAMPLE IS THE "PIXEL CARBON,"
WHICH, WHILE APPEARING AS STANDARD FORGED CARBON, REVEALS A UNIQUE PIXELATED
PATTERN DESIGNED SPECIFICALLY FOR THE RS2.00 CONCEPT.
VISUAL ENTERTAINMENT FOR THE PLAYER HAS NOT BEEN OVERLOOKED, WITH FEATURES
SUCH AS AN ACTIVE SPOILER THAT ADJUSTS TO DRIVING CONDITIONS, A HOLLOW DIFFUSER
THAT SHOWCASES THE REAR SUSPENSION SYSTEM IN ACTION, OR THE ENGINE COVER
SLOTS THAT ARE SHOWING AVAILABLE POWER BOOST IN REAL TIME.




THERE IS ALWAYS MORE THAN ONE SIDE TO A STORY
THE MISSION OF THE FORD RS2.00 CONCEPT IS UNMISTAKABLE: TO REKINDLE MEMORIES
OF THE ORIGINAL 1984 RS200 ON ITS 40TH ANNIVERSARY WHILE SIMULTANEOUSLY
CAPTIVATING A NEW GENERATION OF POTENTIAL FORD ENTHUSIASTS. IT ENVISIONS AN
ALTERNATIVE SCENARIO WHERE THE RS BRAND VENTURES INTO UNCHARTED
TERRITORIES, YET REMAINS TRUE TO ITS CORE PHILOSOPHY: DELIVERING PERFORMANCE
AND DRIVING EXCITEMENT TO A BROAD AUDIENCE. CONSEQUENTLY, THIS INITIAL “APEX
HERO” VERSION MARKS ONLY THE BEGINNING OF THE STORY, INVITING FORD ENTHUSIASTS
TO FOLLOW THE RS2.00 CONCEPT JOURNEY AS IT EVOLVES THROUGH UNEXPECTED
TERRITORIES.



CRAFTED WITH LOVE BY FORD DESIGN EUROPE
EXTERIOR DESIGN
MICHAEL BARTHLY
INTERIOR DESIGN
ROBERT ENGELMANN
DETAIL DESIGN
MARCUS CLASSEN / ANTONIN COHEN
VIRTUAL MODELING
JOERG FEDKOVIC / KARTHICK PAMISETTY / LUKASZ WOJKOWSKI / GREG WRIGHT
VISUALIZATION ARTISTS
WOON-CHUL JUNG / BO MA / ARUN SHOUAN
PHYSICAL MODELING
FABIEN BERGER / JUERGEN HOFFMANN / DAMIAN LOTTNER / KAI SCHOENE
ENGINEERING
BJOERN RAASCH
PROJECT SUPPORT
HAMZA EL HADIYIN / THOMAS KALKER / FILIP KRNJA / DAAN LEENARTS / MARCO
MERZMANN / GEORGE SARIDAKIS / STEVE SAXTY / CLAUDIA STEINAM / DANIELE TROSA /
PATRICK VERHEE