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AVATR/Plasticity Project

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I recently tried Plasticity. The big difference from ICEM/Alias? You don’t have the same fine surface tweaking tools—instead, you rely on XNurbs and refit surfaces, which makes the process surprisingly fast.

After modeling, I brought it into Blender for rendering and visualization. The workflow is smooth, and seeing the design come to life in real-time is a big plus.

While it’s a different workflow, I can see Plasticity gaining traction in design—especially for quick iterations and hard-surface modeling. Curious to see how it evolves!

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About the project

I recently tried Plasticity. The big difference from ICEM/Alias? You don’t have the same fine surface tweaking tools—instead, you rely on XNurbs and refit surfaces, which makes the process surprisingly fast. After modeling, I brought it into Blender for rendering and visualization. The workflow is smooth, and seeing the design come to life in real-time is a big plus. While it’s a different workflow, I can see Plasticity gaining traction in design—especially for quick iterations and hard-surface modeling. Curious to see how it evolves!

Tools used

Blender

Tags

VehicleModelingAutomotiveDesign3DDesignDesignProcess

Published: Tuesday, June 3rd, 2025

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