Lamborghini Huracan Sterrato | Full CGI (UE5) - Michele Rocca | Fromfolio

Lamborghini Huracan Sterrato | Full CGI (UE5)

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I’m excited to finally share my Unreal Engine renders of the Lamborghini Huracán Sterrato 2024.

This project, completed almost a year ago during a formative program at Infinity Reply, was my first full rendering experience in Unreal Engine 5 and took around 200 hours spread over several months.


Guided by CAVE Academy’s Real-Time Automotive Rendering course with Paul Eliasz, I followed a professional car-rendering workflow and switched to Path Tracing to achieve the highest visual quality.


Key skills developed through this project:

  • Lighting exterior environments with CGI Background HDRIs

  • Fine-tuning Unreal Engine render settings for optimal quality and performance

  • Building immersive environments with Megascan assets

  • Creating advanced Substrate materials, especially custom car paint with realistic flakes, accurate base color, and detailed clear-coat


This project significantly deepened my understanding of Unreal Engine and inspired me to tackle more complex automotive work, including the Monza Ferrari SF25 animation.

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Model clean-up: Maya

Texturing: Substance 3D Painter
Lighting & Rendering: Unreal Engine 5
Post production: Nuke
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For more: https://linktr.ee/mickyrocca

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Team members

About the project

Excited to share my Unreal Engine renders of the Lamborghini Huracán Sterrato 2024. First full UE5 car project (~200h) during Infinity Reply program, following CAVE Academy’s Real-Time Automotive Rendering course. Learned lighting, materials, and environment building

Tools used

MayaUnreal EngineSubstance Painter

Tags

AutomotiveDesignVehicleDesignCarRendering3DRendering3DVisualizationCGI3DArt

Published: Thursday, September 25th, 2025

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